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Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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animation of the construction of a fourth-degree Bézier curve
animation of the construction of a fourth-degree Bézier curve
A Bézier curve is a parametric curve important in computer graphics and related fields. Widely publicized in 1962 by the French engineer Pierre Bézier, who used them to design automobile bodies, the curves were first developed in 1959 by Paul de Casteljau using de Casteljau's algorithm. In this animation, a quartic Bézier curve is constructed using control points P0 through P4. The green line segments join points moving at a constant rate from one control point to the next; the parameter t shows the progress over time. Meanwhile, the blue line segments join points moving in a similar manner along the green segments, and the magenta line segment points along the blue segments. Finally, the black point moves at a constant rate along the magenta line segment, tracing out the final curve in red. The curve is a fourth-degree function of its parameter. Quadratic and cubic Bézier curves are most common since higher-degree curves are more computationally costly to evaluate. When more complex shapes are needed, lower-order Bézier curves are patched together. For example, modern computer fonts use Bézier splines composed of quadratic or cubic Bézier curves to create scalable typefaces. The curves are also used in computer animation and video games to plot smooth paths of motion. Approximate Bézier curves can be generated in the "real world" using string art.

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Problem II.8 in the Arithmetica by Diophantus, annotated with Fermat's comment, which became Fermat's Last Theorem
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Fermat's Last Theorem is one of the most famous theorems in the history of mathematics. It states that:

has no solutions in non-zero integers , , and when is an integer greater than 2.

Despite how closely the problem is related to the Pythagorean theorem, which has infinite solutions and hundreds of proofs, Fermat's subtle variation is much more difficult to prove. Still, the problem itself is easily understood even by schoolchildren, making it all the more frustrating and generating perhaps more incorrect proofs than any other problem in the history of mathematics.

The 17th-century mathematician Pierre de Fermat wrote in 1637 in his copy of Bachet's translation of the famous Arithmetica of Diophantus: "I have a truly marvelous proof of this proposition which this margin is too narrow to contain." However, no correct proof was found for 357 years, until it was finally proven using very deep methods by Andrew Wiles in 1995 (after a failed attempt a year before). (Full article...)

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Topics in mathematics

General Foundations Number theory Discrete mathematics


Algebra Analysis Geometry and topology Applied mathematics
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  1. ^ Kazarinoff (2003), pp. 10, 15; Martin (1998), p. 41, Corollary 2.16.