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Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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animation of the construction of a fourth-degree Bézier curve
animation of the construction of a fourth-degree Bézier curve
A Bézier curve is a parametric curve important in computer graphics and related fields. Widely publicized in 1962 by the French engineer Pierre Bézier, who used them to design automobile bodies, the curves were first developed in 1959 by Paul de Casteljau using de Casteljau's algorithm. In this animation, a quartic Bézier curve is constructed using control points P0 through P4. The green line segments join points moving at a constant rate from one control point to the next; the parameter t shows the progress over time. Meanwhile, the blue line segments join points moving in a similar manner along the green segments, and the magenta line segment points along the blue segments. Finally, the black point moves at a constant rate along the magenta line segment, tracing out the final curve in red. The curve is a fourth-degree function of its parameter. Quadratic and cubic Bézier curves are most common since higher-degree curves are more computationally costly to evaluate. When more complex shapes are needed, lower-order Bézier curves are patched together. For example, modern computer fonts use Bézier splines composed of quadratic or cubic Bézier curves to create scalable typefaces. The curves are also used in computer animation and video games to plot smooth paths of motion. Approximate Bézier curves can be generated in the "real world" using string art.

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The real part (red) and imaginary part (blue) of the critical line Re(s) = 1/2 of the Riemann zeta-function.
Image credit: User:Army1987

The Riemann hypothesis, first formulated by Bernhard Riemann in 1859, is one of the most famous unsolved problems. It has been an open question for well over a century, despite attracting concentrated efforts from many outstanding mathematicians.

The Riemann hypothesis is a conjecture about the distribution of the zeros of the Riemann zeta-function ζ(s). The Riemann zeta-function is defined for all complex numbers s ≠ 1. It has zeros at the negative even integers (i.e. at s=-2, s=-4, s=-6, ...). These are called the trivial zeros. The Riemann hypothesis is concerned with the non-trivial zeros, and states that:

The real part of any non-trivial zero of the Riemann zeta function is ½

Thus the non-trivial zeros should lie on the so-called critical line ½ + it with t a real number and i the imaginary unit. The Riemann zeta-function along the critical line is sometimes studied in terms of the Z-function, whose real zeros correspond to the zeros of the zeta-function on the critical line.

The Riemann hypothesis is one of the most important open problems in contemporary mathematics; a $1,000,000 prize has been offered by the Clay Mathematics Institute for a proof. Most mathematicians believe the Riemann hypothesis to be true. (J. E. Littlewood and Atle Selberg have been reported as skeptical. Selberg's skepticism, if any, waned, from his young days. In a 1989 paper, he suggested that an analogue should hold for a much wider class of functions, the Selberg class.) (Full article...)

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Topics in mathematics

General Foundations Number theory Discrete mathematics


Algebra Analysis Geometry and topology Applied mathematics
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